Finishing animation on Tangled.

CTL + Save.

all done…

Reflecting on all the work that's been done.

Finishing my last shot on Tangled is a bitter-sweet feeling. This Film has been on such an incredible journey, and now that its wrapping up there is an amazing sense of energy, excitement and hope. I know that as studio, we have poured ourselves into this film, and I think it shows on the screen.

This is a shot I animated for the Teaser Trailer. Kira Lehtomaki also worked with me on this.

I Feel extremely lucky to have had the chance to work with so many wonderful artist on this film. Getting to work with Glen Keane on a daily basis is something I never expected. It is quite a treat to be able to pick his brain, as well as him pick ours. It’s so wonderful to get to work on something that you truly believe in. Dailies was always a place for inspiration and open artistic collaboration. The animation department really fed off of each other to push our ideas and make our shots better. It was obvious from the beginning that we all wanted to push ourselves and our skills to learn as much as we could while working on this film.

To talk a little bit about the animation aspect of this film, I had to learn to approach animation in a much different way than I was accustomed to. The animation in this movie is much more contained and “real” than I have animated in the past, and by real I’m not saying we were trying to animate in a hyper-realistic style, but we were really pushed to make these characters really feel alive, and to exist beyond this movie. We all knew that these characters existed, we just hadto learn how to translate our thoughts to the screen. Our Supervisors, Glen Keane, Clay Kaytis, and John Kahrs did an amazing job of guiding the  team down the right path, and keeping these characters true to who they are as well as keeping the look of the animation consistent throughout the movie. Glen said to me once, (talking about Rapunzel) “I know this character better than I’ve ever known any other character, and I’ve never animated her”.  But in reality, It was like Glen had already animated this film and he just wasn’t telling anybody. In dailies sometimes glen would draw over our shots and make everything look and feel so much stronger, the illusion was that he did it with such ease and precision he made it look easy…but then you get back to your desk and realize what a challenge you had ahead of you. The Directors, Byron Howard, and Nathan Greno were great as well. They had such a high standard for this film and they didn’t drop the bar once. It has to be right, no matter what it takes to get there. It was a very interesting way of Directing animation. I find we were treated like actors and not so much animators. The majority of notes we would get in dailies were less about animation, and more performance notes. “The animation looks great, but instead of Flynn thinking this, maybe he does this instead… because earlier in the film, this happens” etc. Everything was about performance and who these characters are, not about arcs and movement. Although the principles of animation are very important and were held to a high standard, the directors really focused on the performance of the characters over all. So I think with them focusing on the performance and trusting the supervisors and the animators as artists to produce great animation. This type of direction really made us push ourselves even harder.

This team has been so much fun to work with. Everybody has had something special to add to the movie. The team really worked great together. Everybody did a great job of helping each other and motivating each other whenever there was a hurdle in the road. I’ve made many great friends from this film and that is one of my favorite things that I will remember about this experience. I think, watching the film and seeing all the work on the screen is one thing, but being able to relate everything you see on the screen to things that were going on in the studio or in people’s lives at that time, that’s amazing. I married the love of my life during the making of this film. I even animated a shot just for her! 😉 That’s something that to me will always have its place with this project. I think if you work on something like this and don’t have the stories and memories to go along with it, you’re doing it wrong!

-Malcon Pierce

Finishing Up

I hope everybody loves this movie as much as I do! I think its going to be a lot of fun for everybody!

I can still remember being in 2nd grade, and the teacher would ask everybody what they wanted to be when they grew up. There were alot of police men, a few lawyers (all thought most didn’t know what that meant), some doctors, and firemen, But I remember saying I wanted to be an animator for Disney. I dont think I even knew what that was at the time…but I liked Disney movies, and I figured everybody who worked at Disney was an animator… so I wanted in. Well, 20 years later I’m walking these halls. Still a kid a heart, as most of us are, its a dream come true.

New Teaser Poster

Creating the Look of Tangled

Latested Video on how the style of the film was developed.

“Collider” provides an inside look into “Tangled” at Comic-Con!

When Disney comes calling, most people jump.  That’s exactly what I did Thursday afternoon when I nabbed an offer to cover the Walt Disney Character Creation panel.  On hand were Glen Keane (animation supervisor), Jin Kim (character creator), Mark Kennedy (head of story), and co-directors Byron Howard and Nathan Greno.  During the panel, they discussed Disney’s upcoming Tangled, which is the 50th animated film in the illustrious history of Walt Disney Animation Studios.

After the break, check out the highlights from the panel; if you are anticipating Tangled, you will want to stay tuned next week for my exclusive one-on-one interview with Byron Howard and Nathan Greno.

tangled_rapunzel_image_disneyFirst off, the unfortunate nature of these panels is they show off goodies that just the audience gets to experience.  Meaning, no pictures or video were allowed of what was shown on screen.  However, that doesn’t mean what was said during the hour-long panel wasn’t interesting.  As promised, the highlights:

Keane described that he first began developing the story in 1996.  Rapunzel is naïve and held back, but intelligent.  She has the power to transform others.

Co-directors Howard and Greno pointed to Ariel from The Little Mermaid as their “ah-ha” moment with a female lead in a Disney film.  Ariel was the first “real” female Disney character, and Keane happens to be behind that character as well.

Howard and Greno fell in love with Rapunzel’s hair because it was so unique.  They wanted to do something with this incredibly long hair.  So they started thinking that she could use it as a whip, like Indiana Jones.

Howard and Greno said that Rapunzel’s character needed a foil, someone who knows his way around and can show her the world.  That is where Flynn Rider comes in.  But they didn’t want a prince; it has been done so many times!  So they said, “let’s turn it on its head” and made him a thief.

While developing Flynn Rider’s character, they really wanted to nail the look.  That was when they had the “hot man meeting” with the female crew.  They posted pictures of famous handsome men and worked carefully to craft the image of Flynn, even at the expense of themselves.  Howard and Greno were a bit worried that it would turn out like Frankenstein with all of these pieces, but they truly feel they created a great character.

Finally, Keane discussed how he started developing Rapunzel in 2001 and presented it to former Disney president Michael Eisner.  Despite Eisner telling him that he loved the idea, he wanted it done in CG.  Keane was hesitant because CG wasn’t quite as fluid or organic as hand-drawn pictures.  That was when Eisner asked why it couldn’t be, and so Keane saw it as a challenge and got to work.

They showcased the storyboard of Rapunzel and Flynn’s first meeting when he sneaks up the tower to hide and also showed the evolution of the look of Flynn Rider.  Additionally, they discussed and showcased the difficulties with working with animation versus hand-drawn, and how they really wanted to push the boundaries of CG animation.

Tangled isn’t quite finished yet, as they still have a lot of little touches to complete before the November 24th release date.  As I mentioned before, stay tuned next week for my exclusive one-on-one interview with Tangled co-directors Byron Howard and Nathan Greno.  I ask them everything from the influences on the film, why the heck they chose a chameleon as Rapunzel’s pet, and what they feel about the name change and the supposed marketing towards boys.

Tangled Teaser

Here is the Teaser for Tangled. We have about 6 weeks or so left in animation and we’re all getting really excited for people to see the film. I hope you like what you see.



We are a little over 50% animated on Tangled So to celebrate, we had an animation crew party. Here is some awesome video of the party! I thought it was really cool how it was edited etc. Enjoy the flash back… about a month ago.


Coming soon. Tangled

Now on the Disney Animation website! Also Winnie the Pooh is announced. Quite the gear change from Princess and the Frog.

Rapunzel First Look!

Here is a Publicity image for Rapunzel.

The Movie looks like its going to be beautiful! I know I’m excited to see the finished product!

Keep your eyes peeled for more!

ICE AGE 3 Dawn of the Dinosaurs Showreel

These are all my shots from the move ICE AGE 3, Dawn of the Dinosaurs

Hope you enjoy!

thanks for checking it out!

Rapunzel, Disney classic in the making.

I’m not sure how old or new these images are, but from what I have seen thus far. the film feels very Majestic and truley retains that classic Disney charm!

here are the images that can be Dug up from the wild west of the internet – Google…